Quantcast
Channel: Answers by "Jaqal"
Browsing all 18 articles
Browse latest View live

Answer by Jaqal

So the problem with this was when dynamically turning the terrain trees to objects if the trees had any of the color or size variations used when placed then the new tree object will have these...

View Article



Answer by Jaqal

There aren't a whole lot of ways to create holes in unitys terrain at the moment. The old way you are speaking of by using shaders with certain alpha settings is about the only way to make the...

View Article

Answer by Jaqal

So the problem I had with this was all of my other scripts are in js and this is in c#. In order to communicate between js and c# one or the has to compile first. The best way to do this is the scripts...

View Article

Answer by Jaqal

So I had the wrong root bone assigned on my rig. I had purchased this rig from the asset store and it had "root bone" checked by default. I changed it to hip bone and it works flawlessly.

View Article

Answer by Jaqal

Just lower the time that the fire particle stays active. Lower its max lifetime under the particle settings and this should do the trick.

View Article


Answer by Jaqal

So this seems to be a common bug that many have suffered from. After getting this error many times I have found the simplest solution is to copy the last script you were working on and delete it. The...

View Article

Answer by Jaqal

Try lowering your detail resolution and raising your detail resolution per patch. I was having a similar problem and once I raised my resolution per patch from 8 to 32 I saw a huge drop in draw calls...

View Article

Answer by Jaqal

Your models are most likely just turned to face the opposite direction. You can turn them in your modeling program or parent them to an empty gameobject and rotate inside of that as you need.

View Article


Answer by Jaqal

So it seems you have to have continuous baking turned on as well as press play at least once to take effect. If not metals will all look black.

View Article


Answer by Jaqal

So the problem with this was when dynamically turning the terrain trees to objects if the trees had any of the color or size variations used when placed then the new tree object will have these...

View Article

Answer by Jaqal

There aren't a whole lot of ways to create holes in unitys terrain at the moment. The old way you are speaking of by using shaders with certain alpha settings is about the only way to make the...

View Article

Answer by Jaqal

So the problem I had with this was all of my other scripts are in js and this is in c#. In order to communicate between js and c# one or the has to compile first. The best way to do this is the scripts...

View Article

Answer by Jaqal

So I had the wrong root bone assigned on my rig. I had purchased this rig from the asset store and it had "root bone" checked by default. I changed it to hip bone and it works flawlessly.

View Article


Answer by Jaqal

Just lower the time that the fire particle stays active. Lower its max lifetime under the particle settings and this should do the trick.

View Article

Answer by Jaqal

So this seems to be a common bug that many have suffered from. After getting this error many times I have found the simplest solution is to copy the last script you were working on and delete it. The...

View Article


Answer by Jaqal

Try lowering your detail resolution and raising your detail resolution per patch. I was having a similar problem and once I raised my resolution per patch from 8 to 32 I saw a huge drop in draw calls...

View Article

Answer by Jaqal

Your models are most likely just turned to face the opposite direction. You can turn them in your modeling program or parent them to an empty gameobject and rotate inside of that as you need.

View Article


Answer by Jaqal

So it seems you have to have continuous baking turned on as well as press play at least once to take effect. If not metals will all look black.

View Article
Browsing all 18 articles
Browse latest View live




Latest Images